Margit accepts graphic design and educational collaborative projects as availability allows. Every project requires special attention, no matter how large or small the task.
Contact Margit at email@example.com a quote on your freelance project!
Her paintings are available on www.hideg.caHer résumé and full list of references are available on request.
Originally from Transylvania in Romania, but an ethnic Hungarian, Margit Hideg holds a BFA (HON) from the University of Graphic Arts of Cluj-Napoca, as well as a teaching certificate. In 1989 she immigrated to Canada and soon after continued her training in graphic arts at the Centre of Creative studies of Detroit (USA). In 2001, the artist was chosen for a residency at the Canadian Film Centre in Toronto TELUS Interactive Art and Entertainment Program. Her interactive installation ShoeVox was acclaimed by the media arts community.
International artist, Margit Hideg has exhibited her works in Europe, the United States and Canada. She is represented by Galerie Bernard from Montreal. Margit worked with Ottawa leading design studios and corporations since 2001. Margit has worked for clients like Industry Canada, Canada Post, Bentall Investment Management, Bank of Canada, National Arts Center, Canada Career Consortium and Public Works. In 2013 she organized the "The Artists Book NOW" a collaborative project for professional artists and Heritage College Visual Arts students. The goal of this project was to explore how different generations interpret the idea of reading and how they foresee the book as an object transforming itself into the future. This project was awarded with the best Culture and Education project prize at the annual Gala des Culturiades 2014.
Margit Hideg lives and works in Cantley, Québec, in the Outaouais region. She is faculty member at New Media and Publication Department at Heritage College. Based on her extensive experience in visual arts and new media technology, she experimented with a learning environment which makes effective use of traditional and digital media. Students are encouraged to try and evaluate tactile effects, learn life drawing, work with real paintbrushes and transfer to a multi-platform design program.